Werebear
Medium Humanoid. CR 5, AC 11, 135 HP. Traits: Keen Smell, Wolfsbane.
- Armor class
- 11
- Hit points
- 135
- Challenge
- 5
- Creature type
- Humanoid
- Size
- Medium
Stat block
- Cha
- 12
- Con
- 16
- Dex
- 10
- Int
- 10
- Str
- 18
- Wis
- 12
- Speed
- Walk: 30; Climb: 30
- Senses
- passive Perception 16
- Skills
- Perception: 4
- Actions
- Multiattack. The werebear makes two claw attacks two greataxe attacks or two handaxe attacks.
- Greataxe (Humanoid or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
- Handaxe (Humanoid or Hybrid Form Only). Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
- Claw (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage. If the target is a Medium or smaller creature it is grappled (escape DC 15). Until this grapple ends the werebear can't use its greataxe and can't attack a different target with its claw.
- Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a humanoid it makes a DC 14 Constitution saving throw. On a failure it is cursed with werebear lycanthropy.
- Languages
- Common
- Damage immunities
- damage from nonmagical, non-silvered weapons
- Special abilities
- Keen Smell. The werebear has advantage on Perception checks that rely on smell.
- Wolfsbane. Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).