Werebear

Medium Humanoid. CR 5, AC 11, 135 HP. Traits: Keen Smell, Wolfsbane.

Armor class
11
Hit points
135
Challenge
5
Creature type
Humanoid
Size
Medium

Stat block

Cha
12
Con
16
Dex
10
Int
10
Str
18
Wis
12
Speed
Walk: 30; Climb: 30
Senses
passive Perception 16
Skills
Perception: 4
Actions
  • Multiattack. The werebear makes two claw attacks two greataxe attacks or two handaxe attacks.
  • Greataxe (Humanoid or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
  • Handaxe (Humanoid or Hybrid Form Only). Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) slashing damage.
  • Claw (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage. If the target is a Medium or smaller creature it is grappled (escape DC 15). Until this grapple ends the werebear can't use its greataxe and can't attack a different target with its claw.
  • Bite (Bear or Hybrid Form Only). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a humanoid it makes a DC 14 Constitution saving throw. On a failure it is cursed with werebear lycanthropy.
Languages
Common
Damage immunities
damage from nonmagical, non-silvered weapons
Special abilities
  • Keen Smell. The werebear has advantage on Perception checks that rely on smell.
  • Wolfsbane. Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.