Werebear, Human Form

Medium humanoid (human), neutral good. CR 5, AC 10, 135 HP. Traits: Shapechanger, Keen Smell.

Armor class
10
Hit points
135
Challenge
5
Creature type
Humanoid
Size
Medium
Alignment
neutral good

Stat block

Cha
12
Con
17
Dex
10
Int
11
Str
19
Wis
12
Speed
30 ft.
Senses
passive Perception 17
Skills
Perception +7
Actions
  • Multiattack. In bear form, the werebear makes two claw attacks. In humanoid form, it makes two greataxe attacks. In hybrid form, it can attack like a bear or a humanoid.
  • Greataxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) slashing damage.
Languages
Common
Damage immunities
bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Special abilities
  • Shapechanger. The werebear can use its action to polymorph into a Large bear-humanoid hybrid or into a Large bear, or back into its true form, which is humanoid. Its statistics, other than its size and AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
  • Keen Smell. The werebear has advantage on Wisdom (Perception) checks that rely on smell.

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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