Wereboar

Medium Humanoid. CR 4, AC 10, 100 HP. Traits: Charge, Relentless.

Armor class
10
Hit points
100
Challenge
4
Creature type
Humanoid
Size
medium

Stat block

Cha
8
Con
14
Dex
10
Int
10
Str
20
Wis
10
Speed
Walk: 30
Senses
-
Skills
Actions
  • Multiattack (Humanoid or Hybrid Form Only). The wereboar makes three Maul or Slam attacks. It can replace one attack with a Tusks attack, provided it is in the appropriate form. If two Maul or Slam attacks hit one creature, the target must succeed on a DC 13 STR save or be knocked prone.
  • Maul (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning damage.
  • Slam (Boar or Hybrid Form Only). _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning damage.
  • Tusks (Boar or Hybrid Form Only). _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage. If the target is a Humanoid, it must succeed on a DC 12 CON save or be cursed with the wereboar lycanthropy curse (see Curse of Lycanthropy sidebar).
Languages
Common (can't speak in boar form)
Saving throws
Wisdom: 0; Charisma: -1; Strength: 5; Dexterity: 0; Constitution: 2; Intelligence: 0
Special abilities
  • Charge (Boar or Hybrid Form Only). If the wereboar moves at least 15 feet straight toward a target and then hits it with a Slam or Tusks attack on the same turn, the target takes an extra 7 (2d6) damage of the weapon's type. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone.
  • Relentless (Recharges after a Short or Long Rest). If the wereboar takes 14 damage or less that would reduce it to 0 HP, it is reduced to 1 HP instead.
Damage resistances
bludgeoning,piercing,and slashing damage from nonmagical attacks

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.