Wereboar
Medium Humanoid. CR 4, AC 10, 100 HP. Traits: Charge, Relentless.
- Armor class
- 10
- Hit points
- 100
- Challenge
- 4
- Creature type
- Humanoid
- Size
- medium
Stat block
- Cha
- 8
- Con
- 14
- Dex
- 10
- Int
- 10
- Str
- 20
- Wis
- 10
- Speed
- Walk: 30
- Senses
- -
- Skills
- Actions
- Multiattack (Humanoid or Hybrid Form Only). The wereboar makes three Maul or Slam attacks. It can replace one attack with a Tusks attack, provided it is in the appropriate form. If two Maul or Slam attacks hit one creature, the target must succeed on a DC 13 STR save or be knocked prone.
- Maul (Humanoid or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning damage.
- Slam (Boar or Hybrid Form Only). _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) bludgeoning damage.
- Tusks (Boar or Hybrid Form Only). _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) slashing damage. If the target is a Humanoid, it must succeed on a DC 12 CON save or be cursed with the wereboar lycanthropy curse (see Curse of Lycanthropy sidebar).
- Languages
- Common (can't speak in boar form)
- Saving throws
- Wisdom: 0; Charisma: -1; Strength: 5; Dexterity: 0; Constitution: 2; Intelligence: 0
- Special abilities
- Charge (Boar or Hybrid Form Only). If the wereboar moves at least 15 feet straight toward a target and then hits it with a Slam or Tusks attack on the same turn, the target takes an extra 7 (2d6) damage of the weapon's type. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone.
- Relentless (Recharges after a Short or Long Rest). If the wereboar takes 14 damage or less that would reduce it to 0 HP, it is reduced to 1 HP instead.
- Damage resistances
- bludgeoning,piercing,and slashing damage from nonmagical attacks
Source and licence
From Black Flag Reference Document.
Licence: ORC License.