Wereboar, Human Form
Medium humanoid (human), neutral evil. CR 4, AC 10, 78 HP. Traits: Shapechanger, Relentless.
- Armor class
- 10
- Hit points
- 78
- Challenge
- 4
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- neutral evil
Stat block
- Cha
- 8
- Con
- 15
- Dex
- 10
- Int
- 10
- Str
- 17
- Wis
- 11
- Speed
- 30 ft.
- Senses
- passive Perception 12
- Skills
- Perception +2
- Actions
- Multiattack. The wereboar makes two attacks, only one of which can be with its tusks.
- Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
- Languages
- Common (can't speak in boar form)
- Damage immunities
- bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
- Special abilities
- Shapechanger. The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
- Relentless. If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.