Wereboar, Human Form

Medium humanoid (human), neutral evil. CR 4, AC 10, 78 HP. Traits: Shapechanger, Relentless.

Armor class
10
Hit points
78
Challenge
4
Creature type
Humanoid
Size
Medium
Alignment
neutral evil

Stat block

Cha
8
Con
15
Dex
10
Int
10
Str
17
Wis
11
Speed
30 ft.
Senses
passive Perception 12
Skills
Perception +2
Actions
  • Multiattack. The wereboar makes two attacks, only one of which can be with its tusks.
  • Maul. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
Languages
Common (can't speak in boar form)
Damage immunities
bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Special abilities
  • Shapechanger. The wereboar can use its action to polymorph into a boar-humanoid hybrid or into a boar, or back into its true form, which is humanoid. Its statistics, other than its AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
  • Relentless. If the wereboar takes 14 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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