Werehyena

Medium Humanoid, chaotic evil. CR 3, AC 13, 58 HP. Traits: Keen Hearing and Smell, Shapechanger.

Armor class
13
Hit points
58
Challenge
3
Creature type
Humanoid
Size
Medium
Alignment
chaotic evil

Stat block

Cha
10
Con
14
Dex
16
Int
10
Str
11
Wis
11
Speed
Walk: 30
Senses
passive Perception 12
Skills
Stealth: 5; Perception: 2
Actions
  • Multiattack (Gnoll or Hybrid Form Only). The werehyena makes two attacks: one with its bite and one with its claws or scimitar.
  • Bite (Hyena or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. If the target is humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werehyena lycanthropy.
  • Claws (Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
  • Scimitar (Gnoll or Hybrid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
Languages
Gnoll (can't speak in hyena form)
Damage immunities
bludgeoning, piercing, and slashing from nonmagical attacks not made with silver
Special abilities
  • Keen Hearing and Smell. The werehyena has advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Shapechanger. The werehyena can use its action to polymorph into a hyena-gnoll hybrid or into a hyena, or back into its true gnoll form. Its statistics, other than AC, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.