Wererat
Medium Humanoid. CR 2, AC 12, 33 HP. Traits: Keen Smell, Pack Tactics, Wolfsbane.
- Armor class
- 12
- Hit points
- 33
- Challenge
- 2
- Creature type
- Humanoid
- Size
- Medium
Stat block
- Cha
- 10
- Con
- 12
- Dex
- 14
- Int
- 10
- Str
- 10
- Wis
- 10
- Speed
- Walk: 30
- Senses
- darkvision 60 ft. (rat or hybrid form only), passive Perception 12
- Skills
- Stealth: 4; Perception: 2
- Actions
- Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 12 (3d6 + 2) piercing damage if the attack is made with advantage.
- Hand Crossbow (Humanoid or Hybrid Form Only). Melee or Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 12 (3d6 + 2) piercing damage if the attack is made with advantage.
- Bite (Rat or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid it makes a DC 11 Constitution saving throw. On a failure it is cursed with wererat lycanthropy.
- Languages
- Common
- Special abilities
- Keen Smell. The wererat has advantage on Perception checks that rely on smell.
- Pack Tactics. The wererat has advantage on attack rolls against a creature if at least one of the wererats allies is within 5 feet of the creature and not incapacitated.
- Wolfsbane. Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour.
- Damage resistances
- damage from nonmagical, non-silvered weapons
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).