Wererat

Medium Humanoid. CR 2, AC 12, 33 HP. Traits: Keen Smell, Pack Tactics, Wolfsbane.

Armor class
12
Hit points
33
Challenge
2
Creature type
Humanoid
Size
Medium

Stat block

Cha
10
Con
12
Dex
14
Int
10
Str
10
Wis
10
Speed
Walk: 30
Senses
darkvision 60 ft. (rat or hybrid form only), passive Perception 12
Skills
Stealth: 4; Perception: 2
Actions
  • Shortsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 12 (3d6 + 2) piercing damage if the attack is made with advantage.
  • Hand Crossbow (Humanoid or Hybrid Form Only). Melee or Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 12 (3d6 + 2) piercing damage if the attack is made with advantage.
  • Bite (Rat or Hybrid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage. If the target is a humanoid it makes a DC 11 Constitution saving throw. On a failure it is cursed with wererat lycanthropy.
Languages
Common
Special abilities
  • Keen Smell. The wererat has advantage on Perception checks that rely on smell.
  • Pack Tactics. The wererat has advantage on attack rolls against a creature if at least one of the wererats allies is within 5 feet of the creature and not incapacitated.
  • Wolfsbane. Lycanthropes are repelled by the wolfsbane flower. A lycanthrope in hybrid or beast form is poisoned while within 10 feet of a living or dried wolfsbane flower that it can smell. If wolfsbane is applied to a weapon or ammunition, lycanthropes are damaged by the weapon as if it were silver. An application of wolfsbane lasts for 1 hour.
Damage resistances
damage from nonmagical, non-silvered weapons

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.