Wererat, Human Form

Medium humanoid (human), lawful evil. CR 2, AC 12, 33 HP. Traits: Shapechanger, Keen Smell.

Armor class
12
Hit points
33
Challenge
2
Creature type
Humanoid
Size
Medium
Alignment
lawful evil

Stat block

Cha
8
Con
12
Dex
15
Int
11
Str
10
Wis
10
Speed
30 ft.
Senses
passive Perception 12
Skills
Perception +2, Stealth +4
Actions
  • Multiattack. The wererat makes two attacks, only one of which can be a bite.
  • Shortsword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Hand Crossbow. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Languages
Common
Damage immunities
bludgeoning, piercing, and slashing from nonmagical weapons that aren't silvered
Special abilities
  • Shapechanger. The wererat can use its action to polymorph into a rat-humanoid hybrid or into a giant rat, or back into its true form, which is humanoid. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
  • Keen Smell. The wererat has advantage on Wisdom (Perception) checks that rely on smell.

Source and licence

From System Reference Document 5.1.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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