Werewolf

Medium Humanoid. CR 3, AC 11, 76 HP. Traits: Heightened Hearing and Smell, Pack Tactics.

Armor class
11
Hit points
76
Challenge
3
Creature type
Humanoid
Size
medium

Stat block

Cha
10
Con
16
Dex
12
Int
10
Str
18
Wis
10
Speed
Walk: 30
Senses
-
Skills
Actions
  • Multiattack (Humanoid or Hybrid Form Only). The werewolf makes three Claws or Spear attacks. It can replace one attack with a Bite attack, provided it is in the appropriate form.
  • Bite (Wolf or Hybrid Form Only). _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 11 (2d8+2) piercing damage. If the target is a Humanoid, it must succeed on a DC 13 CON save or be cursed with the werewolf lycanthropy curse (see Curse of Lycanthropy sidebar).
  • Claws (Hybrid Form Only). _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 9 (2d6+2) slashing damage.
  • Spear (Humanoid Form Only). _Melee or Ranged Weapon Attack:_ +4 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 5 (1d6+2) piercing damage, or 6 (1d8+2) piercing damage if used with two hands to make a melee attack.
Languages
Common (can't speak in wolf form)
Saving throws
Wisdom: 0; Charisma: 0; Strength: 4; Dexterity: 1; Constitution: 3; Intelligence: 0
Special abilities
  • Heightened Hearing and Smell. The werewolf's Perception is 17 while perceiving by hearing or smell.
  • Pack Tactics. The werewolf has advantage on attack rolls against a creature if at least one of the werewolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Damage resistances
bludgeoning,piercing,and slashing damage from nonmagical attacks

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.