Whisperer in Darkness
Medium Aberration, neutral evil. CR 15, AC 17, 142 HP. Traits: Disquieting Technology, Magic Resistance, Innate Spellcasting.
- Armor class
- 17
- Hit points
- 142
- Challenge
- 15
- Creature type
- Aberration
- Size
- Medium
- Alignment
- neutral evil
Stat block
- Cha
- 16
- Con
- 21
- Dex
- 19
- Int
- 25
- Str
- 15
- Wis
- 18
- Speed
- Walk: 30
- Senses
- truesight 120 ft., passive Perception 19
- Skills
- Arcana: 17; Stealth: 9; Medicine: 9; Deception: 13; Perception: 9
- Actions
- Multiattack. The whisperer in the darkness makes two Grasp of the Void attacks.
- Grasp of the Void. Melee Spell Attack: +12 to hit, reach 5 ft., one target. Hit: 21 (6d6) force damage, and the target must succeed on a DC 18 Constitution saving throw or be stunned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Languages
- all, telepathy 60 ft.
- Saving throws
- Wisdom: 9; Charisma: 8; Constitution: 10
- Damage immunities
- psychic, poison
- Special abilities
- Disquieting Technology. The whisperer is a highly advanced being that often carries pieces of powerful wands of fireballs shaped like staves with peculiar triggers, eyes of the eagle shaped as a pair of cylinders, or a helm of telepathy in the form of a glowing metal disc adhered to the side of the creature's head.
- Magic Resistance. The whisperer has advantage on saving throws against spells and other magical effects.
- Innate Spellcasting. The whisperer's innate spellcasting ability is Intelligence (spell save DC 20). The whisperer can innately cast the following spells, requiring no material components: At will: alter self, detect magic, detect thoughts, disguise self, fear, identify, invisibility (self only), misty step, sleep, suggestion 3/day each: confusion, dimension door, disintegrate, dream, modify memory, plane shift, teleport 1/day each: feeblemind, meteor swarm, mind blank, weird
- Damage resistances
- cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks not made with silver
- Condition immunities
- frightened, charmed, poisoned
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).