Wild Warrior

Medium Humanoid. CR 1/8, AC 12, 9 HP. Traits: Home in the Wilds, Pack Tactics.

Armor class
12
Hit points
9
Challenge
0.125
Creature type
Humanoid
Size
medium

Stat block

Cha
8
Con
12
Dex
10
Int
8
Str
12
Wis
10
Speed
Walk: 30
Senses
-
Skills
Actions
  • Spear. _Melee or Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.
Languages
any one language
Saving throws
Wisdom: 0; Charisma: -1; Strength: 1; Dexterity: 0; Constitution: 1; Intelligence: -1
Special abilities
  • Home in the Wilds. The wild warrior automatically discerns true north when outside, and checks to follow its tracks in forest, grassland, hills, or mountain terrain have disadvantage, unless the wild warrior chooses to leave obvious signs of its passage.
  • Pack Tactics. The wild warrior has advantage on attack rolls against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.