Wild Warrior
Medium Humanoid. CR 1/8, AC 12, 9 HP. Traits: Home in the Wilds, Pack Tactics.
- Armor class
- 12
- Hit points
- 9
- Challenge
- 0.125
- Creature type
- Humanoid
- Size
- medium
Stat block
- Cha
- 8
- Con
- 12
- Dex
- 10
- Int
- 8
- Str
- 12
- Wis
- 10
- Speed
- Walk: 30
- Senses
- -
- Skills
- Actions
- Spear. _Melee or Ranged Weapon Attack:_ +3 to hit, reach 5 ft. or range 20/60 ft., one target. _Hit:_ 4 (1d6+1) piercing damage, or 5 (1d8+1) piercing damage if used with two hands to make a melee attack.
- Languages
- any one language
- Saving throws
- Wisdom: 0; Charisma: -1; Strength: 1; Dexterity: 0; Constitution: 1; Intelligence: -1
- Special abilities
- Home in the Wilds. The wild warrior automatically discerns true north when outside, and checks to follow its tracks in forest, grassland, hills, or mountain terrain have disadvantage, unless the wild warrior chooses to leave obvious signs of its passage.
- Pack Tactics. The wild warrior has advantage on attack rolls against a creature if at least one of the warrior's allies is within 5 feet of the creature and the ally isn't incapacitated.
Source and licence
From Black Flag Reference Document.
Licence: ORC License.