Will-o-Wisp

Small Undead. CR 2, AC 17, 28 HP. Traits: Conductive, Insubstantial, Treasure Sense, Undead Nature.

Armor class
17
Hit points
28
Challenge
2
Creature type
Undead
Size
Small

Stat block

Cha
12
Con
10
Dex
24
Int
12
Str
2
Wis
14
Speed
Fly: 50; Walk: 0
Senses
darkvision 120 ft., passive Perception 12
Skills
Actions
  • Shock. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (3d6) lightning damage. The will-o-wisp can't make this attack while its glow is extinguished.
Languages
the languages it knew in life
Damage immunities
lightning, poison
Special abilities
  • Conductive. Each time a creature touches the will-o-wisp or hits it with a metal melee weapon for the first time on a turn, the creature takes 7 (2d6) lightning damage. This trait doesnt function while the will-o-wisps glow is extinguished.
  • Insubstantial. The will-o-wisp can't pick up or move objects or creatures. It can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Treasure Sense. The will-o-wisp knows the location of coins, gems, and other nonmagical wealth within 500 feet.
  • Undead Nature. A will-o-wisp doesnt require air, sustenance, or sleep.
Damage resistances
acid, cold, fire, necrotic, thunder; damage from nonmagical weapons
Condition immunities
fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.