Will-o-Wisp
Small Undead. CR 2, AC 17, 28 HP. Traits: Conductive, Insubstantial, Treasure Sense, Undead Nature.
- Armor class
- 17
- Hit points
- 28
- Challenge
- 2
- Creature type
- Undead
- Size
- Small
Stat block
- Cha
- 12
- Con
- 10
- Dex
- 24
- Int
- 12
- Str
- 2
- Wis
- 14
- Speed
- Fly: 50; Walk: 0
- Senses
- darkvision 120 ft., passive Perception 12
- Skills
- Actions
- Shock. Melee Spell Attack: +4 to hit, reach 5 ft., one target. Hit: 10 (3d6) lightning damage. The will-o-wisp can't make this attack while its glow is extinguished.
- Languages
- the languages it knew in life
- Damage immunities
- lightning, poison
- Special abilities
- Conductive. Each time a creature touches the will-o-wisp or hits it with a metal melee weapon for the first time on a turn, the creature takes 7 (2d6) lightning damage. This trait doesnt function while the will-o-wisps glow is extinguished.
- Insubstantial. The will-o-wisp can't pick up or move objects or creatures. It can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object.
- Treasure Sense. The will-o-wisp knows the location of coins, gems, and other nonmagical wealth within 500 feet.
- Undead Nature. A will-o-wisp doesnt require air, sustenance, or sleep.
- Damage resistances
- acid, cold, fire, necrotic, thunder; damage from nonmagical weapons
- Condition immunities
- fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).