Will-o'-Wisp
Tiny Undead. CR 2, AC 17, 31 HP. Traits: Ephemeral, Incorporeal Movement, Variable Illumination, Undead Nature, Undead Resilience.
- Armor class
- 17
- Hit points
- 31
- Challenge
- 2
- Creature type
- Undead
- Size
- tiny
Stat block
- Cha
- 10
- Con
- 10
- Dex
- 18
- Int
- 12
- Str
- 1
- Wis
- 16
- Speed
- Fly: 50; Walk: 0; Hover: true
- Senses
- darkvision 120 ft.
- Skills
- Actions
- Multiattack. The will-o'-wisp makes two Shock attacks.
- Shock. Melee Spell Attack: +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) lightning damage.
- Invisibility. The will-o'-wisp and its light magically become invisible until it attacks or uses its Beckon, or until its concentration ends (as if concentrating on a spell).
- Languages
- the languages it knew in life
- Reactions
- Consume Life. When a creature the will-o'-wisp can see within 15 feet of it is reduced to 0 HP, the will-o'-wisp can consume some of that creature's fading life. The will-o'-wisp gains 7 (2d6) temporary HP, and the creature has disadvantage on the next death save it makes before the end of the wisp's next turn.
- Saving throws
- Wisdom: 3; Charisma: 0; Strength: -5; Dexterity: 4; Constitution: 0; Intelligence: 1
- Damage immunities
- lightning,grappled,paralyzed,prone,restrained,unconscious,Undead Resilience
- Special abilities
- Ephemeral. The will-o'-wisp can't wear or carry anything. In addition, it adds its WIS modifier to its AC (included above).
- Incorporeal Movement. The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
- Variable Illumination. The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of feet equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.
- Undead Nature. The will-o'-wisp doesn't require air, food, drink, or sleep.
- Undead Resilience. The will-o'-wisp is immune to poison damage, to exhaustion, and to the poisoned condition.
- Damage resistances
- acid,cold,fire,necrotic,thunder; bludgeoning,piercing,and slashing damage from nonmagical attacks
Source and licence
From Black Flag Reference Document.
Licence: ORC License.