Winter Wolf
Large Monstrosity. CR 3, AC 13, 67 HP. Traits: Keen Hearing and Smell, Pack Tactics, Camouflage.
- Armor class
- 13
- Hit points
- 67
- Challenge
- 3
- Creature type
- Monstrosity
- Size
- Large
Stat block
- Cha
- 8
- Con
- 14
- Dex
- 12
- Int
- 6
- Str
- 18
- Wis
- 12
- Speed
- Walk: 50
- Senses
- darkvision 30 ft., passive Perception 13
- Skills
- Stealth: 3; Perception: 3
- Actions
- Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage. If the target is a creature it makes a DC 14 Strength saving throw falling prone on a failure.
- Cold Breath (Recharge 5-6). The wolf exhales frost in a 15-foot cone. Each creature in the area makes a DC 12 Dexterity saving throw taking 18 (4d8) cold damage on a failure or half damage on a success.
- Languages
- Common, Giant, Winter Wolf
- Damage immunities
- cold
- Special abilities
- Keen Hearing and Smell. The wolf has advantage on Perception checks that rely on hearing and smell.
- Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated.
- Camouflage. The wolf has advantage on Stealth checks made to hide in snow.
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).