Winter Wolf

Large Monstrosity. CR 3, AC 13, 67 HP. Traits: Keen Hearing and Smell, Pack Tactics, Camouflage.

Armor class
13
Hit points
67
Challenge
3
Creature type
Monstrosity
Size
Large

Stat block

Cha
8
Con
14
Dex
12
Int
6
Str
18
Wis
12
Speed
Walk: 50
Senses
darkvision 30 ft., passive Perception 13
Skills
Stealth: 3; Perception: 3
Actions
  • Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) piercing damage. If the target is a creature it makes a DC 14 Strength saving throw falling prone on a failure.
  • Cold Breath (Recharge 5-6). The wolf exhales frost in a 15-foot cone. Each creature in the area makes a DC 12 Dexterity saving throw taking 18 (4d8) cold damage on a failure or half damage on a success.
Languages
Common, Giant, Winter Wolf
Damage immunities
cold
Special abilities
  • Keen Hearing and Smell. The wolf has advantage on Perception checks that rely on hearing and smell.
  • Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolfs allies is within 5 feet of the creature and not incapacitated.
  • Camouflage. The wolf has advantage on Stealth checks made to hide in snow.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.