Winter Wolf
Large Monstrosity. CR 3, AC 13, 76 HP. Traits: Heightened Hearing and Smell, Monstrosity Resilience, Pack Tactics, Snow Camouflage.
- Armor class
- 13
- Hit points
- 76
- Challenge
- 3
- Creature type
- Monstrosity
- Size
- large
Stat block
- Cha
- 8
- Con
- 14
- Dex
- 12
- Int
- 6
- Str
- 16
- Wis
- 12
- Speed
- Walk: 50
- Senses
- -
- Skills
- Actions
- Multiattack. The winter wolf makes two Bite attacks.
- Bite. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) piercing damage plus 4 (1d8) cold damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone.
- Cold Breath (Recharge 5-6). The winter wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 13 DEX save, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
- Languages
- Common,Giant,Winter Wolf
- Saving throws
- Wisdom: 1; Charisma: -1; Strength: 3; Dexterity: 1; Constitution: 2; Intelligence: -2
- Damage immunities
- cold
- Special abilities
- Heightened Hearing and Smell. The winter wolf's Perception is 20 when perceiving by hearing or smell.
- Monstrosity Resilience. The winter wolf is resistant to exhaustion and to the frightened condition.
- Pack Tactics. The winter wolf has advantage on attack rolls against a creature if at least one of the winter wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
- Snow Camouflage. The winter wolf's Stealth is 18 while in snowy terrain.
- Damage resistances
- Monstrosity Resilience
Source and licence
From Black Flag Reference Document.
Licence: ORC License.