Winter Wolf

Large Monstrosity. CR 3, AC 13, 76 HP. Traits: Heightened Hearing and Smell, Monstrosity Resilience, Pack Tactics, Snow Camouflage.

Armor class
13
Hit points
76
Challenge
3
Creature type
Monstrosity
Size
large

Stat block

Cha
8
Con
14
Dex
12
Int
6
Str
16
Wis
12
Speed
Walk: 50
Senses
-
Skills
Actions
  • Multiattack. The winter wolf makes two Bite attacks.
  • Bite. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 10 (2d6+3) piercing damage plus 4 (1d8) cold damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone.
  • Cold Breath (Recharge 5-6). The winter wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 13 DEX save, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
Languages
Common,Giant,Winter Wolf
Saving throws
Wisdom: 1; Charisma: -1; Strength: 3; Dexterity: 1; Constitution: 2; Intelligence: -2
Damage immunities
cold
Special abilities
  • Heightened Hearing and Smell. The winter wolf's Perception is 20 when perceiving by hearing or smell.
  • Monstrosity Resilience. The winter wolf is resistant to exhaustion and to the frightened condition.
  • Pack Tactics. The winter wolf has advantage on attack rolls against a creature if at least one of the winter wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
  • Snow Camouflage. The winter wolf's Stealth is 18 while in snowy terrain.
Damage resistances
Monstrosity Resilience

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.