Winter Wolf
Large monstrosity, neutral evil. CR 3, AC 13, 75 HP. Traits: Keen Hearing and Smell, Pack Tactics, Snow Camouflage.
- Armor class
- 13
- Hit points
- 75
- Challenge
- 3
- Creature type
- Monstrosity
- Size
- Large
- Alignment
- neutral evil
Stat block
- Cha
- 8
- Con
- 14
- Dex
- 13
- Int
- 7
- Str
- 18
- Wis
- 12
- Speed
- 50 ft.
- Senses
- passive Perception 15
- Skills
- Perception +5, Stealth +3
- Actions
- Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
- Cold Breath. The wolf exhales a blast of freezing wind in a 15-foot cone. Each creature in that area must make a DC 12 Dexterity saving throw, taking 18 (4d8) cold damage on a failed save, or half as much damage on a successful one.
- Languages
- Common, Giant, Winter Wolf
- Damage immunities
- cold
- Special abilities
- Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
- Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 ft. of the creature and the ally isn't incapacitated.
- Snow Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in snowy terrain.
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.