Winter Wolf

Large Monstrosity, neutral evil. CR 3, AC 13, 75 HP. Traits: Pack Tactics.

Armor class
13
Hit points
75
Challenge
3
Creature type
Monstrosity
Size
Large
Alignment
neutral evil

Stat block

Cha
8
Con
14
Dex
13
Int
7
Str
18
Wis
12
Speed
Walk: 50
Senses
passive Perception 15
Skills
Stealth: 5; Perception: 5
Actions
  • Bite. Melee Attack Roll: +6, reach 5 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
  • Cold Breath. Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.
Hit dice
10d10 + 20
Languages
Common, Giant
Armor detail
natural armor
Damage immunities
cold
Special abilities
  • Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.

Source and licence

From System Reference Document 5.2.

Licence: SRD (CC BY 4.0).

This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.

This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.

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