Winter Wolf
Large Monstrosity, neutral evil. CR 3, AC 13, 75 HP. Traits: Pack Tactics.
- Armor class
- 13
- Hit points
- 75
- Challenge
- 3
- Creature type
- Monstrosity
- Size
- Large
- Alignment
- neutral evil
Stat block
- Cha
- 8
- Con
- 14
- Dex
- 13
- Int
- 7
- Str
- 18
- Wis
- 12
- Speed
- Walk: 50
- Senses
- passive Perception 15
- Skills
- Stealth: 5; Perception: 5
- Actions
- Bite. Melee Attack Roll: +6, reach 5 ft. 11 (2d6 + 4) Piercing damage. If the target is a Large or smaller creature, it has the Prone condition.
- Cold Breath. Constitution Saving Throw: DC 12, each creature in a 15-foot Cone. Failure: 18 (4d8) Cold damage. Success: Half damage.
- Hit dice
- 10d10 + 20
- Languages
- Common, Giant
- Armor detail
- natural armor
- Damage immunities
- cold
- Special abilities
- Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally doesn't have the Incapacitated condition.
Source and licence
From System Reference Document 5.2.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.