Witchalder

Medium Plant, neutral evil. CR 6, AC 15, 102 HP. Traits: Deep Roots, False Appearance, Sunlight Regeneration, Speak with Plants.

Armor class
15
Hit points
102
Challenge
6
Creature type
Plant
Size
Medium
Alignment
neutral evil

Stat block

Cha
10
Con
18
Dex
9
Int
9
Str
19
Wis
16
Speed
Walk: 30
Senses
passive Perception 15
Skills
Perception: 3
Actions
  • Multiattack. Two Slam attacks. Can replace one with Throttle.
  • Slam. Melee Weapon Attack: +7 to hit, 10 ft., one target, 18 (4d6+4) bludgeoning damage. Target grappled (escape DC 15) if Med or smaller creature and it doesn't have two others grappled.
  • Shape Wood. Alters shape of any one Med or smaller wooden object (or portion) up to 5 ft. in any dimension that it can see within 30' forming it into any shape it wants. Ex: warp boat planks so it takes on water seal wooden door to its frame (or make new door in wood wall) or twist wood weapon out of shape (or restore warped one). Warped thrown or ranged weapons and ammo are useless while warped melee weapons give disadvantage on attacks. Can't create items that usually require high craftsmanship ex: pulley. If target is worn/carried creature with it: DC 15 Dex save avoid effect on success.
  • Throttle. One creature grappled by witchalder: 18 (4d6+4) bludgeoning damage and can't breathe speak or cast verbal spells until grapple ends (DC 15 Str half damage remains grappled but no other Throttle effects).
  • Pollen Cloud (Recharge 6). Each creature within 15 ft. of witchalder: 22 (5d8) poison and incapacitated for 1 min (DC 15 Con half damage and isn't incapacitated). Incapacitated creature can re-save at end of each of its turns success ends effect on itself.
Languages
understands Sylvan but can't speak
Saving throws
Wisdom: 6; Dexterity: 2
Special abilities
  • Deep Roots. Has advantage on Str and Dex saves made vs. effects that would move it vs. its will along the ground.
  • False Appearance. While motionless indistinguishable from diseased or dying alder tree.
  • Sunlight Regeneration. While in sunlight the witchalder regains 5 hp at the start of its turn if it has at least 1 hp.
  • Speak with Plants. Communicate with Plants as if they shared a language.
Damage resistances
bludgeoning
Condition immunities
charmed, poisoned
Damage vulnerabilities
fire

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.