Wolf, Dire
Large Beast. CR 1, AC 14, 40 HP. Traits: Heightened Hearing and Smell, Pack Tactics.
- Armor class
- 14
- Hit points
- 40
- Challenge
- 1
- Creature type
- Beast
- Size
- large
Stat block
- Cha
- 6
- Con
- 14
- Dex
- 14
- Int
- 2
- Str
- 16
- Wis
- 12
- Speed
- Walk: 50
- Senses
- -
- Skills
- Actions
- Bite. _Melee Weapon Attack:_ +5 to hit, reach 5 ft., one target. _Hit:_ 12 (2d8+3) piercing damage. If the target is a creature, it must succeed on a DC 13 STR save or be knocked prone.
- Languages
- -
- Saving throws
- Wisdom: 1; Charisma: -2; Strength: 3; Dexterity: 2; Constitution: 2; Intelligence: -4
- Special abilities
- Heightened Hearing and Smell. The wolf's Perception is 18 when perceiving by hearing or smell.
- Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
- Damage resistances
- frightened
Source and licence
From Black Flag Reference Document.
Licence: ORC License.