Wood Elf Sharpshooter

Medium Humanoid. CR 5, AC 16, 90 HP. Traits: Keen Hearing and Sight, Trackless Travel, Trained Accuracy.

Armor class
16
Hit points
90
Challenge
5
Creature type
Humanoid
Size
Medium

Stat block

Cha
12
Con
16
Dex
18
Int
12
Str
12
Wis
18
Speed
Walk: 30
Senses
passive Perception 20
Skills
Nature: 4; Stealth: 7; Survival: 7; Perception: 7
Actions
  • Multiattack. The strider attacks twice.
  • Longsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage plus 7 (2d6) damage.
  • Longbow. Ranged Weapon Attack: +7 to hit, range 150/600 ft., one target. Hit: 10 (1d8+4) piercing damage plus 7 (2d6) damage. This attack ignores half or three-quarters cover and long range doesnt impose disadvantage on the attack roll.
Languages
any two
Saving throws
Wisdom: 7; Dexterity: 7
Special abilities
  • Keen Hearing and Sight. The strider has advantage on Perception checks that rely on hearing or sight.
  • Trackless Travel. The strider can't be tracked by nonmagical means.
  • Trained Accuracy. The striders weapon attacks deal an extra 7 (2d6) damage (included below).

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.