Woodwose
Medium Humanoid, chaotic neutral. CR 1/2, AC 13, 27 HP. Traits: Fey Touched, Speak with Beasts and Plants, Innate Spellcasting.
- Armor class
- 13
- Hit points
- 27
- Challenge
- 0.5
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- chaotic neutral
Stat block
- Cha
- 8
- Con
- 11
- Dex
- 12
- Int
- 10
- Str
- 16
- Wis
- 14
- Speed
- Walk: 30; Climb: 20
- Senses
- passive Perception 14
- Skills
- Nature: 2; Stealth: 3; Survival: 4; Perception: 4
- Actions
- Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage with shillelagh.
- Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 5 (2d4) poison damage.
- Languages
- Common, Elvish, Sylvan
- Special abilities
- Fey Touched. The woodwose has advantage on saving throws against being charmed, and magic can't put the woodwose to sleep.
- Speak with Beasts and Plants. The woodwose can communicate with beasts and plants as if they shared a language.
- Innate Spellcasting. The woodwose's innate spellcasting ability is Wisdom (spell save DC 12). The woodwose can innately cast the following spells, requiring no material components: At will: shillelagh 3/day: pass without trace 1/day: entangle
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).