Woodwose

Medium Humanoid, chaotic neutral. CR 1/2, AC 13, 27 HP. Traits: Fey Touched, Speak with Beasts and Plants, Innate Spellcasting.

Armor class
13
Hit points
27
Challenge
0.5
Creature type
Humanoid
Size
Medium
Alignment
chaotic neutral

Stat block

Cha
8
Con
11
Dex
12
Int
10
Str
16
Wis
14
Speed
Walk: 30; Climb: 20
Senses
passive Perception 14
Skills
Nature: 2; Stealth: 3; Survival: 4; Perception: 4
Actions
  • Club. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage, or 7 (1d8 + 3) bludgeoning damage with shillelagh.
  • Shortbow. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage plus 5 (2d4) poison damage.
Languages
Common, Elvish, Sylvan
Special abilities
  • Fey Touched. The woodwose has advantage on saving throws against being charmed, and magic can't put the woodwose to sleep.
  • Speak with Beasts and Plants. The woodwose can communicate with beasts and plants as if they shared a language.
  • Innate Spellcasting. The woodwose's innate spellcasting ability is Wisdom (spell save DC 12). The woodwose can innately cast the following spells, requiring no material components: At will: shillelagh 3/day: pass without trace 1/day: entangle

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.