Wraith

Medium Undead. CR 5, AC 14, 85 HP. Traits: Incorporeal Movement, Sunlight Sensitivity, Undead Nature, Undead Resilience.

Armor class
14
Hit points
85
Challenge
5
Creature type
Undead
Size
medium

Stat block

Cha
14
Con
16
Dex
18
Int
12
Str
6
Wis
14
Speed
Fly: 60; Walk: 0; Hover: true
Senses
darkvision 60 ft.
Skills
Actions
  • Multiattack. The wraith makes two Life Drain attacks.
  • Life Drain. _Melee Weapon Attack:_ +7 to hit, reach 5 ft., one creature. _Hit:_ 18 (4d6+4) necrotic damage. The target must succeed on a DC 15 CON save or its HP maximum is reduced by an amount equal to the damage taken. This reduction lasts until the target finishes a long rest. The target dies if this effect reduces its HP maximum to 0.
  • Create Specter. The wraith targets one Humanoid it can see within 10 feet of it that has been dead for no longer than 1 minute and died violently. The target's spirit rises as a **specter** in the space of its corpse or in the nearest unoccupied space. The **specter** is under the wraith's control. The wraith can have no more than seven specters under its control at one time.
Languages
the languages it knew in life
Reactions
  • Unravel Life. When a creature the wraith can see within 30 feet of it and that isn't a Construct or Undead regains HP, the wraith can corrupt the healing energies, halving the amount of healing that creature receives.
Saving throws
Wisdom: 2; Charisma: 2; Strength: -2; Dexterity: 4; Constitution: 3; Intelligence: 1
Damage immunities
necrotic,charmed,grappled,paralyzed,petrified,prone,restrained,Undead Resilience
Special abilities
  • Incorporeal Movement. The wraith can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Sunlight Sensitivity. While in sunlight, the wraith has disadvantage on attack rolls, and its Perception is 7 when perceiving by sight.
  • Undead Nature. The wraith doesn't require air, food, drink, or sleep.
  • Undead Resilience. The wraith is immune to poison damage, to exhaustion, and to the poisoned condition.
Damage resistances
acid,cold,fire,lightning,thunder; bludgeoning,piercing,and slashing damage from nonmagical attacks
Damage vulnerabilities
radiant

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.