Wyvern Knight

Medium Humanoid, lawful evil. CR 5, AC 20, 102 HP. Traits: Brave, Ring of Feather Falling.

Armor class
20
Hit points
102
Challenge
5
Creature type
Humanoid
Size
Medium
Alignment
lawful evil

Stat block

Cha
15
Con
18
Dex
10
Int
10
Str
16
Wis
12
Speed
Walk: 30
Senses
passive Perception 14
Skills
Perception: 4
Actions
  • Multiattack. The wyvern knight makes two lance attacks. If the wyvern knight is riding a war wyvern, its mount can then make one bite, claw, or stinger attack.
  • Lance. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 10 (3d6) poison damage. The wyvern knight has disadvantage on attacks with this weapon against creatures within 5 feet of it and can wield this weapon in one hand instead of two while mounted.
  • Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage plus 10 (3d6) poison damage.
  • Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.
Languages
Common, Draconic
Reactions
  • Protection. When a creature the wyvern knight can see attacks a target that is within 5 feet of it, including a creature it is riding, the knight can use a reaction to impose disadvantage on the attack roll. The knight must be wielding a shield.
Saving throws
Strength: 6; Constitution: 7
Damage immunities
poisoned
Special abilities
  • Brave. The wyvern knight has advantage on saving throws against being frightened.
  • Ring of Feather Falling. When the wyvern knight falls while wearing this ring, it descends 60 feet per round and takes no damage from falling.
Damage resistances
poison

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.