Wyvern Knight
Medium Humanoid, lawful evil. CR 5, AC 20, 102 HP. Traits: Brave, Ring of Feather Falling.
- Armor class
- 20
- Hit points
- 102
- Challenge
- 5
- Creature type
- Humanoid
- Size
- Medium
- Alignment
- lawful evil
Stat block
- Cha
- 15
- Con
- 18
- Dex
- 10
- Int
- 10
- Str
- 16
- Wis
- 12
- Speed
- Walk: 30
- Senses
- passive Perception 14
- Skills
- Perception: 4
- Actions
- Multiattack. The wyvern knight makes two lance attacks. If the wyvern knight is riding a war wyvern, its mount can then make one bite, claw, or stinger attack.
- Lance. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage plus 10 (3d6) poison damage. The wyvern knight has disadvantage on attacks with this weapon against creatures within 5 feet of it and can wield this weapon in one hand instead of two while mounted.
- Heavy Crossbow. Ranged Weapon Attack: +3 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage plus 10 (3d6) poison damage.
- Dagger. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage plus 10 (3d6) poison damage.
- Languages
- Common, Draconic
- Reactions
- Protection. When a creature the wyvern knight can see attacks a target that is within 5 feet of it, including a creature it is riding, the knight can use a reaction to impose disadvantage on the attack roll. The knight must be wielding a shield.
- Saving throws
- Strength: 6; Constitution: 7
- Damage immunities
- poisoned
- Special abilities
- Brave. The wyvern knight has advantage on saving throws against being frightened.
- Ring of Feather Falling. When the wyvern knight falls while wearing this ring, it descends 60 feet per round and takes no damage from falling.
- Damage resistances
- poison
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).