Xecha

Medium Fiend, chaotic evil. CR 6, AC 15, 133 HP. Traits: Amorphous, Assume the Dead, Magic Resistance, Transparent.

Armor class
15
Hit points
133
Challenge
6
Creature type
Fiend
Size
Medium
Alignment
chaotic evil

Stat block

Cha
16
Con
20
Dex
17
Int
11
Str
12
Wis
14
Speed
Walk: 30
Senses
blindsight 120' (blind beyond), passive Perception 12
Skills
Perception: 2
Actions
  • Multiattack. Two Pseudopod attacks or three Slams.
  • Pseudopod (True Form Only). Melee Weapon Attack: +6 to hit, 5 ft., one target, 13 (3d6+3) bludgeoning damage + 7 (2d6) acid.
  • Slam. Melee Weapon Attack: +6 to hit, 5 ft., one target, 12 (2d8+3) bludgeoning damage.
  • Sensory Overload (Recharge 5-6). Psychic pulse. Each creature that isn't a Construct or Undead within 20' of the xecha: 24 (7d6) psychic and blinded and deafened until end of its next turn (DC 15 Int half damage not blinded/deafened).
Languages
Abyssal, Common, Infernal, telepathy 120'
Saving throws
Wisdom: 5; Charisma: 6; Dexterity: 6
Damage immunities
acid, poison
Special abilities
  • Amorphous . Can move through a space as narrow as 1' wide with o squeezing. Any equipment worn/carried is left behind when it goes through a space too small for the equipment.
  • Assume the Dead. Enters corpse of a Small Medium or Large creature that has been dead less than 24 hrs impersonating it for 2d4 days before body decays. If xecha takes 15 damage or more on a single turn while inhabiting body it must make DC 15 Con save or be ejected from the body which falls apart and is destroyed. Its stats except size are same in each body.
  • Magic Resistance. Advantage: spell/magic effect saves.
  • Transparent. Even when in plain sight it takes a successful DC 16 Wis (Perception) check to spot a xecha that has neither moved nor attacked. A creature that tries to enter the xecha's space while unaware of it is surprised by the xecha.
Condition immunities
blinded, charmed, deafened, exhaustion, frightened, poisoned, prone

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.