Xenabsorber
Medium Aberration, chaotic neutral. CR 3, AC 15, 65 HP. Traits: Disguise, Trait Mimicry.
- Armor class
- 15
- Hit points
- 65
- Challenge
- 3
- Creature type
- Aberration
- Size
- Medium
- Alignment
- chaotic neutral
Stat block
- Cha
- 15
- Con
- 15
- Dex
- 12
- Int
- 10
- Str
- 17
- Wis
- 13
- Speed
- Walk: 30
- Senses
- darkvision 60 ft., passive Perception 15
- Skills
- Deception: 4; Perception: 5
- Actions
- Multiattack. The xenabsorber makes two melee attacks.
- Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.
- Languages
- Common
- Special abilities
- Disguise. The xenabsorber has advantage on Charisma (Deception) checks to pass itself off as the type of creature it is impersonating as long as it has at least 1 trait from that creature.
- Trait Mimicry. As a bonus action, a xenabsorber can take on 1 nonmagical physical trait, attack, or reaction of a beast or humanoid with a challenge rating equal to or less than its own that it has seen within the last week (see Trait Mimicry sidebar). It can have up to 5 such traits at a time, no more than two of which can be attacks. Each trait lasts until the xenabsorber replaces it with another trait as a bonus action. If the xenabsorber goes a week without exposure to a single beast or humanoid, it loses all of its traits and reverts back to its true, blue crystalline form.
Source and licence
From Creature Codex.
Licence: Open Game Content (OGL 1.0a).