Xenabsorber

Medium Aberration, chaotic neutral. CR 3, AC 15, 65 HP. Traits: Disguise, Trait Mimicry.

Armor class
15
Hit points
65
Challenge
3
Creature type
Aberration
Size
Medium
Alignment
chaotic neutral

Stat block

Cha
15
Con
15
Dex
12
Int
10
Str
17
Wis
13
Speed
Walk: 30
Senses
darkvision 60 ft., passive Perception 15
Skills
Deception: 4; Perception: 5
Actions
  • Multiattack. The xenabsorber makes two melee attacks.
  • Slam. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage.
Languages
Common
Special abilities
  • Disguise. The xenabsorber has advantage on Charisma (Deception) checks to pass itself off as the type of creature it is impersonating as long as it has at least 1 trait from that creature.
  • Trait Mimicry. As a bonus action, a xenabsorber can take on 1 nonmagical physical trait, attack, or reaction of a beast or humanoid with a challenge rating equal to or less than its own that it has seen within the last week (see Trait Mimicry sidebar). It can have up to 5 such traits at a time, no more than two of which can be attacks. Each trait lasts until the xenabsorber replaces it with another trait as a bonus action. If the xenabsorber goes a week without exposure to a single beast or humanoid, it loses all of its traits and reverts back to its true, blue crystalline form.

Source and licence

From Creature Codex.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.