Xorn
Medium Elemental. CR 5, AC 19, 73 HP. Traits: Camouflage, Earth Glide, Treasure Sense.
- Armor class
- 19
- Hit points
- 73
- Challenge
- 5
- Creature type
- Elemental
- Size
- Medium
Stat block
- Cha
- 10
- Con
- 22
- Dex
- 10
- Int
- 10
- Str
- 18
- Wis
- 10
- Speed
- Walk: 20; Burrow: 20
- Senses
- darkvision 60 ft., tremorsense 60 ft., passive Perception 16
- Skills
- Stealth: 3; Perception: 3
- Actions
- Multiattack. The xorn makes three claw attacks and then makes a bite attack if it can.
- Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
- Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one creature that was hit by the xorns claws at least twice this turn. Hit: 13 (2d8 + 4) piercing damage and the xorn consumes one of the following nonmagical objects in the targets possession: a worn set of metal armor or a carried metal weapon or shield a piece of metal equipment a gem or up to 1 000 coins. For 1 minute after an item is consumed a creature can retrieve it from the gullet of a willing incapacitated or dead xorn taking 7 (2d6) acid damage in the process.
- Languages
- Terran
- Special abilities
- Camouflage. The xorn has advantage on Stealth checks made to hide in rocky terrain.
- Earth Glide. The xorn can burrow through nonmagical, unworked earth and stone without disturbing it.
- Treasure Sense. The xorn can locate by smell coins and gems within 500 feet.
- Damage resistances
- acid; damage from nonmagical, non-adamantine weapons
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).