Yavalnoi
Rising up from the seafloor is a nightmarish creature resembling an obese mermaid with a wide, fluked tail, claws, and a humanoid head with a fish-like mouth and large, saucer-like, yellow eyes. An or
- Armor class
- 16
- Hit points
- 126
- Challenge
- 6
- Creature type
- Aberration
- Size
- Large
- Alignment
- chaotic evil
Rising up from the seafloor is a nightmarish creature resembling an obese mermaid with a wide, fluked tail, claws, and a humanoid head with a fish-like mouth and large, saucer-like, yellow eyes. An organ like the anchor of a boat emerges from its brow, shedding a pale blue light that glimmers off its iridescent crimson scales._
Monster Creator. Yavalnois are wicked aberrations capable of procreating with almost any creature from the sea, be it a Open Game License
Stat block
- Cha
- 18
- Con
- 20
- Dex
- 14
- Int
- 12
- Str
- 17
- Wis
- 16
- Speed
- Swim: 40; Walk: 10
- Senses
- darkvision 90 ft., passive Perception 16
- Skills
- Perception: 6
- Actions
- Multiattack. The yavalnoi makes three attacks: one with its bite, one with its claw, and one with its tail.
- Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 14 (2d10 + 3) piercing damage.
- Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
- Tail. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.
- Luminous Burst (Recharge 5-6). The anchor-shaped organ atop the yavalnoi's head emits a burst of blue light. Each hostile creature within 30 feet of the yavalnoi must succeed on a DC 15 Wisdom saving throw or be outlined in blue light for 1 minute. While outlined in blue light, a creature can't breathe underwater. This effect dispels spells such as water breathing and temporarily suppresses water breathing granted through magic items or a creature's natural physiology. In addition, the yavalnoi and creatures friendly to the yavalnoi have advantage on attack rolls against creatures outlined in blue light. A creature outlined in blue light can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Call of the Deep (1/Day). The yavalnoi magically calls 2d4 giant crabs or 1 giant octopus. The called creatures arrive in 1d4 rounds, acting as allies of the yavalnoi and obeying its spoken commands. The beasts remain for 1 hour, until the yavalnoi dies, or until the yavalnoi dismisses them as a bonus action.
- Languages
- Aquan, Primordial
- Saving throws
- Wisdom: 6; Constitution: 8
- Special abilities
- Water Breathing. The yavalnoi can breathe only underwater.
- Innate Spellcasting. The yavalnoi's innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components. At will: ray of enfeeblement, silent image 3/day: control water, slow
- Damage resistances
- cold
Source and licence
From Tome of Beasts 2.
Licence: Open Game Content (OGL 1.0a).