Young Blue Dragon
Large Dragon. CR 10, AC 18, 152 HP. Traits: Desert Farer, Dune Splitter, Innate Spellcasting.
- Armor class
- 18
- Hit points
- 152
- Challenge
- 10
- Creature type
- Dragon
- Size
- Large
Stat block
- Cha
- 16
- Con
- 18
- Dex
- 10
- Int
- 14
- Str
- 20
- Wis
- 12
- Speed
- Fly: 80; Swim: 20; Walk: 40; Burrow: 20
- Senses
- blindsight 30 ft., tremorsense 30 ft., darkvision 120 ft., passive Perception 18
- Skills
- Stealth: 4; Survival: 5; Perception: 5
- Actions
- Multiattack. The dragon attacks once with its bite and twice with its claws.
- Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage plus 4 (1d8) lightning damage.
- Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
- Lightning Breath (Recharge 5-6). The dragon exhales a 60-foot-long 5-foot-wide line of lightning. Each creature in that area makes a DC 16 Dexterity saving throw taking 44 (8d10) lightning damage on a failed save or half damage on a success. A creature that fails the save can't take reactions until the end of its next turn.
- Languages
- Common, Draconic
- Saving throws
- Wisdom: 5; Charisma: 7; Dexterity: 4; Constitution: 8
- Damage immunities
- lightning
- Special abilities
- Desert Farer. The dragon ignores difficult terrain or obscurement caused by sand or gravel, even while flying. Additionally, it ignores the effects of extreme heat.
- Dune Splitter. The dragon can remain submerged in sand and gravel for up to 4 hours. It has advantage on Stealth checks to hide in this way.
- Innate Spellcasting. The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components. 3/day each:blur, silent image
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).