Young Blue Dragon

Large Dragon. CR 10, AC 18, 152 HP. Traits: Desert Farer, Dune Splitter, Innate Spellcasting.

Armor class
18
Hit points
152
Challenge
10
Creature type
Dragon
Size
Large

Stat block

Cha
16
Con
18
Dex
10
Int
14
Str
20
Wis
12
Speed
Fly: 80; Swim: 20; Walk: 40; Burrow: 20
Senses
blindsight 30 ft., tremorsense 30 ft., darkvision 120 ft., passive Perception 18
Skills
Stealth: 4; Survival: 5; Perception: 5
Actions
  • Multiattack. The dragon attacks once with its bite and twice with its claws.
  • Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 21 (3d10 + 5) piercing damage plus 4 (1d8) lightning damage.
  • Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
  • Lightning Breath (Recharge 5-6). The dragon exhales a 60-foot-long 5-foot-wide line of lightning. Each creature in that area makes a DC 16 Dexterity saving throw taking 44 (8d10) lightning damage on a failed save or half damage on a success. A creature that fails the save can't take reactions until the end of its next turn.
Languages
Common, Draconic
Saving throws
Wisdom: 5; Charisma: 7; Dexterity: 4; Constitution: 8
Damage immunities
lightning
Special abilities
  • Desert Farer. The dragon ignores difficult terrain or obscurement caused by sand or gravel, even while flying. Additionally, it ignores the effects of extreme heat.
  • Dune Splitter. The dragon can remain submerged in sand and gravel for up to 4 hours. It has advantage on Stealth checks to hide in this way.
  • Innate Spellcasting. The dragons spellcasting ability is Charisma (save DC 15). It can innately cast the following spells, requiring no material components. 3/day each:blur, silent image

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.