Young Blue Dragon Zombie

Large Undead, neutral evil. CR 10, AC 18, 152 HP. Traits: Undead Fortitude.

Armor class
18
Hit points
152
Challenge
10
Creature type
Undead
Size
Large
Alignment
neutral evil

Stat block

Cha
5
Con
19
Dex
6
Int
3
Str
21
Wis
8
Speed
Fly: 70; Walk: 30; Burrow: 10
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 9
Skills
Actions
  • Multiattack. The dragon zombie makes three attacks: one with its bite and two with its claws.
  • Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) necrotic damage.
  • Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
  • Rotting Breath (Recharge 5-6). The dragon zombie exhales rotting breath in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hp by this damage dies, and it rises as a zombie and acts immediately after the dragon zombie in the initiative count. The new zombie is under the control of the creature controlling the dragon zombie.
Languages
understands the languages it knew in life but can’t speak
Saving throws
Wisdom: 3; Charisma: 1; Dexterity: 2; Constitution: 8
Damage immunities
lightning, poison
Special abilities
  • Undead Fortitude. If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.
Condition immunities
poisoned

Source and licence

From Tome of Beasts 2.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.