Young Blue Dragon Zombie
Large Undead, neutral evil. CR 10, AC 18, 152 HP. Traits: Undead Fortitude.
- Armor class
- 18
- Hit points
- 152
- Challenge
- 10
- Creature type
- Undead
- Size
- Large
- Alignment
- neutral evil
Stat block
- Cha
- 5
- Con
- 19
- Dex
- 6
- Int
- 3
- Str
- 21
- Wis
- 8
- Speed
- Fly: 70; Walk: 30; Burrow: 10
- Senses
- blindsight 30 ft., darkvision 120 ft., passive Perception 9
- Skills
- Actions
- Multiattack. The dragon zombie makes three attacks: one with its bite and two with its claws.
- Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) piercing damage plus 5 (1d10) necrotic damage.
- Claw. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
- Rotting Breath (Recharge 5-6). The dragon zombie exhales rotting breath in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 55 (10d10) necrotic damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hp by this damage dies, and it rises as a zombie and acts immediately after the dragon zombie in the initiative count. The new zombie is under the control of the creature controlling the dragon zombie.
- Languages
- understands the languages it knew in life but can’t speak
- Saving throws
- Wisdom: 3; Charisma: 1; Dexterity: 2; Constitution: 8
- Damage immunities
- lightning, poison
- Special abilities
- Undead Fortitude. If damage reduces the zombie to 0 hp, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hp instead.
- Condition immunities
- poisoned
Source and licence
From Tome of Beasts 2.
Licence: Open Game Content (OGL 1.0a).