Young Brass Dragon
Large Dragon. CR 9, AC 17, 153 HP. Traits: Self-Sufficient, Innate Spellcasting.
- Armor class
- 17
- Hit points
- 153
- Challenge
- 9
- Creature type
- Dragon
- Size
- Large
Stat block
- Cha
- 14
- Con
- 16
- Dex
- 10
- Int
- 16
- Str
- 18
- Wis
- 12
- Speed
- Fly: 80; Walk: 40; Burrow: 20
- Senses
- blindsight 30 ft., darkvision 120 ft., passive Perception 18
- Skills
- Arcana: 7; Nature: 7; History: 7; Stealth: 4; Religion: 7; Perception: 5; Persuasion: 6
- Actions
- Multiattack. The dragon attacks with its bite and twice with its claws.
- Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) fire damage.
- Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) slashing damage.
- Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:
- Molten Breath. The dragon exhales molten glass in a 40-foot-long 5-foot-wide line. Each creature in the area makes a DC 15 Dexterity saving throw taking 38 (11d6) fire damage on a failed save or half damage on a success.
- Sleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in the area makes a DC 15 Constitution saving throw. On a failure a creature falls unconscious for 10 minutes or until it takes damage or someone uses an action to wake it.
- Languages
- Common, Draconic, one more
- Saving throws
- Wisdom: 5; Charisma: 6; Dexterity: 4; Constitution: 7
- Damage immunities
- fire
- Special abilities
- Self-Sufficient. The brass dragon can subsist on only a quart of water and a pound of food per day.
- Innate Spellcasting. The dragons spellcasting ability is Charisma (save DC 14). It can innately cast the following spells, requiring no material components. 3/day each:comprehend languages,
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).