Young Earth Dragon
Large Dragon. CR 10, AC 18, 161 HP. Traits: Earth Glide, False Appearance, Essence Link, Innate Spellcasting.
- Armor class
- 18
- Hit points
- 161
- Challenge
- 10
- Creature type
- Dragon
- Size
- Large
Stat block
- Cha
- 10
- Con
- 18
- Dex
- 12
- Int
- 12
- Str
- 18
- Wis
- 16
- Speed
- Fly: 40; Walk: 40; Burrow: 60
- Senses
- darkvision 120 ft., tremorsense 60 ft., passive Perception 20
- Skills
- Nature: 5; Insight: 7; Athletics: 8; Perception: 7
- Actions
- Multiattack. The dragon attacks once with its bite and twice with its slam.
- Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 22 (4d10 + 4) piercing damage.
- Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
- Scouring Breath (Recharge 5-6). The dragon exhales scouring sand and stones in a 30-foot cone. Each creature in that area makes a DC 16 Dexterity saving throw taking 38 (11d6) slashing damage on a failed save or half damage on a success.
- Languages
- Common, Draconic, Terran
- Saving throws
- Wisdom: 7; Charisma: 4; Strength: 8; Constitution: 8; Intelligence: 5
- Special abilities
- Earth Glide. The dragon can burrow through nonmagical, unworked earth and stone without disturbing it.
- False Appearance. While the dragon remains motionless within its linked area, it is indistinguishable from a natural rocky outcropping.
- Essence Link. The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.
- Innate Spellcasting. The dragons spellcasting ability is Charisma (save DC 12). It can innately cast the following spells, requiring no material components. 3/day each:locate animals or plants, spike growth
- Damage resistances
- damage from nonmagical weapons
- Condition immunities
- petrified
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).