Young Gold Dragon

Large Dragon. CR 10, AC 18, 157 HP. Traits: Valor, Innate Spellcasting.

Armor class
18
Hit points
157
Challenge
10
Creature type
Dragon
Size
Large

Stat block

Cha
20
Con
20
Dex
14
Int
16
Str
22
Wis
12
Speed
Fly: 80; Swim: 40; Walk: 40
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 18
Skills
Insight: 5; Stealth: 6; Perception: 5; Persuasion: 9
Actions
  • Multiattack. The dragon attacks with its bite and twice with its claws.
  • Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) fire damage.
  • Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
  • Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:
  • Molten Breath. The dragon exhales molten gold in a 30-foot cone. Each creature in the area makes a DC 17 Dexterity saving throw taking 49 (9d10) fire damage on a failed save or half damage on a success.
  • Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in the area must succeed on a DC 17 Constitution saving throw or suffer disadvantage on weapon attack rolls for 1 minute. A weakened creature repeats the saving throw at the end of each of its turns ending the effect on a success.
Languages
Common, Draconic
Saving throws
Wisdom: 5; Charisma: 9; Dexterity: 6; Constitution: 9
Damage immunities
fire
Special abilities
  • Valor. Creatures of the dragons choice within 30 feet gain a +1 bonus to saving throws and are immune to the charmed and frightened conditions.
  • Innate Spellcasting. The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each:bless, healing word

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.