Young Gold Dragon
Large Dragon. CR 10, AC 18, 157 HP. Traits: Valor, Innate Spellcasting.
- Armor class
- 18
- Hit points
- 157
- Challenge
- 10
- Creature type
- Dragon
- Size
- Large
Stat block
- Cha
- 20
- Con
- 20
- Dex
- 14
- Int
- 16
- Str
- 22
- Wis
- 12
- Speed
- Fly: 80; Swim: 40; Walk: 40
- Senses
- blindsight 30 ft., darkvision 120 ft., passive Perception 18
- Skills
- Insight: 5; Stealth: 6; Perception: 5; Persuasion: 9
- Actions
- Multiattack. The dragon attacks with its bite and twice with its claws.
- Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) fire damage.
- Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
- Breath Weapons (Recharge 5-6). The dragon uses one of the following breath weapons:
- Molten Breath. The dragon exhales molten gold in a 30-foot cone. Each creature in the area makes a DC 17 Dexterity saving throw taking 49 (9d10) fire damage on a failed save or half damage on a success.
- Weakening Breath. The dragon exhales gas in a 30-foot cone. Each creature in the area must succeed on a DC 17 Constitution saving throw or suffer disadvantage on weapon attack rolls for 1 minute. A weakened creature repeats the saving throw at the end of each of its turns ending the effect on a success.
- Languages
- Common, Draconic
- Saving throws
- Wisdom: 5; Charisma: 9; Dexterity: 6; Constitution: 9
- Damage immunities
- fire
- Special abilities
- Valor. Creatures of the dragons choice within 30 feet gain a +1 bonus to saving throws and are immune to the charmed and frightened conditions.
- Innate Spellcasting. The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each:bless, healing word
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).