Young Red Dragon Zombie

Large Undead. CR 11, AC 16, 178 HP. Traits: Undead Fortitude, Undead Nature.

Armor class
16
Hit points
178
Challenge
11
Creature type
Undead
Size
Large

Stat block

Cha
4
Con
20
Dex
6
Int
3
Str
22
Wis
8
Speed
Fly: 70; Walk: 30; Climb: 30
Senses
blindsight 30 ft., darkvision 120 ft., passive Perception 9
Skills
Actions
  • Multiattack. The dragon attacks once with its bite and twice with its claws.
  • Bite. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) fire damage.
  • Claws. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
  • Fire Breath (Recharge 5-6). The dragon exhales a blast of fire that fills a 30-foot cone. Each creature in that area makes a DC 17 Dexterity saving throw taking 52 (15d6) fire damage on a failed save or half damage on a success. A creature that fails the saving throw also suffers 5 (1d10) ongoing fire damage. While affected by this ongoing damage it is frightened of the dragon. A creature can use an action to end the ongoing damage.
Languages
understands Common and Draconic but can't speak
Damage immunities
fire, poison
Special abilities
  • Undead Fortitude (1/Day). If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.
  • Undead Nature. A zombie doesnt require air, sustenance, or sleep.

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.