Young Shadow Dragon

Large Dragon. CR 10, AC 17, 114 HP. Traits: Evil, Incorporeal Movement, Essence Link, Innate Spellcasting.

Armor class
17
Hit points
114
Challenge
10
Creature type
Dragon
Size
Large

Stat block

Cha
18
Con
18
Dex
14
Int
12
Str
18
Wis
12
Speed
Fly: 80; Swim: 40; Walk: 40; Climb: 40
Senses
darkvision 240 ft., passive Perception 15
Skills
Nature: 5; Insight: 5; Stealth: 6; Deception: 8; Perception: 5
Actions
  • Multiattack. The dragon attacks once with its bite and twice with its claws.
  • Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 20 (3d10 + 4) piercing damage plus 4 (1d8) necrotic damage.
  • Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage.
  • Anguished Breath (Recharge 5-6). The dragon exhales a shadowy maelstrom of anguish in a 30-foot cone. Each creature in that area makes a DC 16 Wisdom saving throw taking 40 (9d8) necrotic damage on a failed save or half damage on a success.
Languages
Common, Draconic
Saving throws
Wisdom: 5; Dexterity: 6; Constitution: 8; Intelligence: 5
Damage immunities
necrotic, poison
Special abilities
  • Evil. The dragon radiates an Evil aura.
  • Incorporeal Movement. The dragon can move through other creatures and objects. It takes 11 (2d10) force damage if it ends its turn inside an object.
  • Essence Link. The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.
  • Innate Spellcasting. The dragons spellcasting ability is Charisma (save DC 16). It can innately cast the following spells, requiring no material components. 3/day each:darkness, detect evil and good
Damage resistances
acid, cold, fire, lightning, thunder; damage from nonmagical weapons
Condition immunities
fatigue, frightened, grappled, paralyzed, poisoned, prone, restrained

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.