Zilaq
Tiny Dragon, neutral. CR 4, AC 15, 82 HP. Traits: Eidetic Memory, Two-Headed.
- Armor class
- 15
- Hit points
- 82
- Challenge
- 4
- Creature type
- Dragon
- Size
- Tiny
- Alignment
- neutral
Stat block
- Cha
- 14
- Con
- 16
- Dex
- 14
- Int
- 14
- Str
- 8
- Wis
- 10
- Speed
- Fly: 60; Walk: 30
- Senses
- passive Perception 10
- Skills
- Perception: 0
- Actions
- Multiattack. Two Bite attacks.
- Bite. Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) piercing damage.
- Sonic Yelp (Recharge 5-6). Each creature within 60' of it and can hear it: 21 (6d6) thunder (DC 13 Con half).
- Enthralling Speech (2/Day). Each creature within 60' of it and can hear it: charmed for 1 min (DC 13 Wis negates). While charmed creature suffers either (zilaq's choice): Creature becomes hostile toward another creature of the zilaq's choice that is also charmed by the zilaq.Creature rolls d100 at start of each of its turns. If result is 51-100 it can take no action until start of its next turn.
- Phantasmal Oratory (1/Day). Describes a creature so vividly it takes on a semblance of reality. Zilaq creates an illusory creature that resembles a Beast Monstrosity or Plant with CR 1 or less for 1 hr. The illusory creature moves and acts according to zilaq's mental direction and takes its turn immediately after zilaq; uses statistics of creature it resembles except it can't use traits actions or spells that force target to save.
- Languages
- Common, Draconic
- Saving throws
- Charisma: 4; Intelligence: 4
- Damage immunities
- thunder
- Special abilities
- Eidetic Memory. Remembers everything it hears or reads. It has advantage on Int (Arcana) and Int (History) checks.
- Two-Headed. Advantage on Wis (Perception) checks and on saves vs. being blinded charmed deafened frightened stunned and knocked unconscious.
Source and licence
From Tome of Beasts 3 (open content).
Licence: Open Game Content (OGL 1.0a).