Zilaq

Tiny Dragon, neutral. CR 4, AC 15, 82 HP. Traits: Eidetic Memory, Two-Headed.

Armor class
15
Hit points
82
Challenge
4
Creature type
Dragon
Size
Tiny
Alignment
neutral

Stat block

Cha
14
Con
16
Dex
14
Int
14
Str
8
Wis
10
Speed
Fly: 60; Walk: 30
Senses
passive Perception 10
Skills
Perception: 0
Actions
  • Multiattack. Two Bite attacks.
  • Bite. Melee Weapon Attack: +4 to hit, 5 ft., one target, 7 (2d4+2) piercing damage.
  • Sonic Yelp (Recharge 5-6). Each creature within 60' of it and can hear it: 21 (6d6) thunder (DC 13 Con half).
  • Enthralling Speech (2/Day). Each creature within 60' of it and can hear it: charmed for 1 min (DC 13 Wis negates). While charmed creature suffers either (zilaq's choice): Creature becomes hostile toward another creature of the zilaq's choice that is also charmed by the zilaq.Creature rolls d100 at start of each of its turns. If result is 51-100 it can take no action until start of its next turn.
  • Phantasmal Oratory (1/Day). Describes a creature so vividly it takes on a semblance of reality. Zilaq creates an illusory creature that resembles a Beast Monstrosity or Plant with CR 1 or less for 1 hr. The illusory creature moves and acts according to zilaq's mental direction and takes its turn immediately after zilaq; uses statistics of creature it resembles except it can't use traits actions or spells that force target to save.
Languages
Common, Draconic
Saving throws
Charisma: 4; Intelligence: 4
Damage immunities
thunder
Special abilities
  • Eidetic Memory. Remembers everything it hears or reads. It has advantage on Int (Arcana) and Int (History) checks.
  • Two-Headed. Advantage on Wis (Perception) checks and on saves vs. being blinded charmed deafened frightened stunned and knocked unconscious.

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.