Zombie

Medium Undead. CR 1/4, AC 8, 15 HP. Traits: Undead Fortitude, Undead Nature.

Armor class
8
Hit points
15
Challenge
0.25
Creature type
Undead
Size
Medium

Stat block

Cha
4
Con
16
Dex
6
Int
3
Str
12
Wis
6
Speed
Walk: 20
Senses
darkvision 60 ft., passive Perception 8
Skills
Actions
  • Grab. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. If the target is a Medium or smaller creature it is grappled (escape DC 11). Until the grapple ends the zombie can't grab another target.
  • Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one grappled target. Hit: 6 (1d10 + 1) piercing damage and the zombie regains the same number of hit points.
Languages
understands the languages it knew in life but can't speak
Damage immunities
poison
Special abilities
  • Undead Fortitude (1/Day). If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.
  • Undead Nature. A zombie doesnt require air, sustenance, or sleep.
Condition immunities
fatigue, poisoned

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.