Zombie
Medium Undead. CR 1/4, AC 8, 15 HP. Traits: Undead Fortitude, Undead Nature.
- Armor class
- 8
- Hit points
- 15
- Challenge
- 0.25
- Creature type
- Undead
- Size
- Medium
Stat block
- Cha
- 4
- Con
- 16
- Dex
- 6
- Int
- 3
- Str
- 12
- Wis
- 6
- Speed
- Walk: 20
- Senses
- darkvision 60 ft., passive Perception 8
- Skills
- Actions
- Grab. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. If the target is a Medium or smaller creature it is grappled (escape DC 11). Until the grapple ends the zombie can't grab another target.
- Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one grappled target. Hit: 6 (1d10 + 1) piercing damage and the zombie regains the same number of hit points.
- Languages
- understands the languages it knew in life but can't speak
- Damage immunities
- poison
- Special abilities
- Undead Fortitude (1/Day). If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.
- Undead Nature. A zombie doesnt require air, sustenance, or sleep.
- Condition immunities
- fatigue, poisoned
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).