Zombie

Medium Undead. CR 1/4, AC 8, 16 HP. Traits: Undead Fortitude, Undead Nature, Undead Resilience.

Armor class
8
Hit points
16
Challenge
0.25
Creature type
Undead
Size
medium

Stat block

Cha
4
Con
16
Dex
6
Int
2
Str
14
Wis
10
Speed
Walk: 20
Senses
darkvision 60 ft.
Skills
Actions
  • Slam. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) bludgeoning damage. The target is grappled (escape DC 12) if it is a Medium or smaller creature, and the zombie doesn't already have a creature grappled.
Languages
understands the languages it knew in life but can't speak
Saving throws
Wisdom: 0; Charisma: -3; Strength: 2; Dexterity: -2; Constitution: 3; Intelligence: -4
Damage immunities
Undead Resilience
Special abilities
  • Undead Fortitude. If damage reduces the zombie to 0 HP, it must make a CON save with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 HP instead.
  • Undead Nature. The zombie doesn't require air, food, drink, or sleep.
  • Undead Resilience. The zombie is immune to poison damage, to exhaustion, and to the poisoned condition.

Source and licence

From Black Flag Reference Document.

Licence: ORC License.

Every licence notice Tavern Bag relies on.