Zombie
Medium Undead. CR 1/4, AC 8, 16 HP. Traits: Undead Fortitude, Undead Nature, Undead Resilience.
- Armor class
- 8
- Hit points
- 16
- Challenge
- 0.25
- Creature type
- Undead
- Size
- medium
Stat block
- Cha
- 4
- Con
- 16
- Dex
- 6
- Int
- 2
- Str
- 14
- Wis
- 10
- Speed
- Walk: 20
- Senses
- darkvision 60 ft.
- Skills
- Actions
- Slam. _Melee Weapon Attack:_ +4 to hit, reach 5 ft., one target. _Hit:_ 5 (1d6+2) bludgeoning damage. The target is grappled (escape DC 12) if it is a Medium or smaller creature, and the zombie doesn't already have a creature grappled.
- Languages
- understands the languages it knew in life but can't speak
- Saving throws
- Wisdom: 0; Charisma: -3; Strength: 2; Dexterity: -2; Constitution: 3; Intelligence: -4
- Damage immunities
- Undead Resilience
- Special abilities
- Undead Fortitude. If damage reduces the zombie to 0 HP, it must make a CON save with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 HP instead.
- Undead Nature. The zombie doesn't require air, food, drink, or sleep.
- Undead Resilience. The zombie is immune to poison damage, to exhaustion, and to the poisoned condition.
Source and licence
From Black Flag Reference Document.
Licence: ORC License.