Zombie Knight

Medium Undead. CR 3, AC 16, 52 HP. Traits: Undead Fortitude, Undead Nature.

Armor class
16
Hit points
52
Challenge
3
Creature type
Undead
Size
Medium

Stat block

Cha
4
Con
14
Dex
6
Int
3
Str
16
Wis
8
Speed
Walk: 20
Senses
darkvision 60 ft., passive Perception 9
Skills
Actions
  • Multiattack. The zombie makes two melee attacks.
  • Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
  • Grab. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage and the creature is grappled if its Medium or smaller (escape DC 13) and until the grapple ends the zombie can't grab another target.
  • Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature grappled by a zombie. Hit: 8 (1d10 + 3) piercing damage and the zombie regains hit points equal to the damage dealt.
Languages
understands one language but can't speak
Damage immunities
poison
Special abilities
  • Undead Fortitude (1/Day). If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.
  • Undead Nature. A zombie doesnt require air, sustenance, or sleep.
Condition immunities
fatigue, poisoned

Source and licence

From A5E Monstrous Menagerie.

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.