Zombie Knight
Medium Undead. CR 3, AC 16, 52 HP. Traits: Undead Fortitude, Undead Nature.
- Armor class
- 16
- Hit points
- 52
- Challenge
- 3
- Creature type
- Undead
- Size
- Medium
Stat block
- Cha
- 4
- Con
- 14
- Dex
- 6
- Int
- 3
- Str
- 16
- Wis
- 8
- Speed
- Walk: 20
- Senses
- darkvision 60 ft., passive Perception 9
- Skills
- Actions
- Multiattack. The zombie makes two melee attacks.
- Greatsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
- Grab. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage and the creature is grappled if its Medium or smaller (escape DC 13) and until the grapple ends the zombie can't grab another target.
- Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature grappled by a zombie. Hit: 8 (1d10 + 3) piercing damage and the zombie regains hit points equal to the damage dealt.
- Languages
- understands one language but can't speak
- Damage immunities
- poison
- Special abilities
- Undead Fortitude (1/Day). If the zombie is reduced to 0 hit points by damage that isnt radiant or from a critical hit, its instead reduced to 1 hit point, falls prone, and is stunned until the end of its next turn, appearing to be dead.
- Undead Nature. A zombie doesnt require air, sustenance, or sleep.
- Condition immunities
- fatigue, poisoned
Source and licence
From A5E Monstrous Menagerie.
Licence: Open Game Content (OGL 1.0a).