Zombie
Medium undead, neutral evil. CR 1/4, AC 8, 22 HP. Traits: Undead Fortitude.
- Armor class
- 8
- Hit points
- 22
- Challenge
- 0.25
- Creature type
- Undead
- Size
- Medium
- Alignment
- neutral evil
Stat block
- Cha
- 5
- Con
- 16
- Dex
- 6
- Int
- 3
- Str
- 13
- Wis
- 6
- Speed
- 20 ft.
- Senses
- darkvision 60 ft., passive Perception 8
- Actions
- Slam. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.
- Languages
- understands all languages it spoke in life but can't speak
- Saving throws
- WIS +0
- Damage immunities
- poison
- Special abilities
- Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5+the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
- Condition immunities
- Poisoned
Source and licence
From System Reference Document 5.1.
Licence: SRD (CC BY 4.0).
This work includes material taken from the System Reference Document 5.1 ("SRD 5.1") by Wizards of the Coast LLC and available at dnd.wizards.com/resources/systems-reference-document. The SRD 5.1 is licensed under the Creative Commons Attribution 4.0 International License available at creativecommons.org/licenses/by/4.0/legalcode.
This work includes material from the System Reference Document 5.2.1 ("SRD 5.2.1") by Wizards of the Coast LLC, available at dndbeyond.com/srd. The SRD 5.2.1 is licensed under the Creative Commons Attribution 4.0 International License, available at creativecommons.org/licenses/by/4.0/legalcode.