Zombie, Voidclaw

Small Undead, chaotic evil. CR 7, AC 14, 143 HP. Traits: Erratic Movement, Turn Resistance, Undead Fortitude, Undead Nature.

Armor class
14
Hit points
143
Challenge
7
Creature type
Undead
Size
Small
Alignment
chaotic evil

Stat block

Cha
5
Con
15
Dex
18
Int
14
Str
11
Wis
6
Speed
Walk: 40; Climb: 20
Senses
darkvision 60', passive Perception 8
Skills
Perception: -2
Actions
  • Multiattack. Three Void Claw or Void Bolt attacks.
  • Void Claw. Melee Weapon Attack: +7 to hit, 5 ft., one target, 8 (1d8+4) slashing damage + 7 (2d6) necrotic. If target is creature other than Construct or Undead must make DC 15 Con save or take 3 (1d6) necrotic at start of each of its turns as wound burns with Void energy. Any creature can use action to purge energy from wound via DC 12 Int (Arcana) check. Energy also leaves the wound if target receives magical healing ending the effect.
  • Void Bolt. Ranged Spell Attack: +5 to hit, 120 ft., one target, 16 (4d6+2) necrotic.
Languages
Common, Void Speech
Damage immunities
necrotic, poison
Special abilities
  • Erratic Movement. Opportunity attacks vs. the voidclaw zombie are made with disadvantage.
  • Turn Resistance. Advantage: saves vs. turn undead effects.
  • Undead Fortitude. If damage reduces the zombie to 0 hp it must make a Con save with DC of 5+the damage taken unless the damage is radiant or from a critical hit. On a success the zombie drops to 1 hp instead.
  • Undead Nature. Doesn't require air food drink or sleep.
Condition immunities
poisoned

Source and licence

From Tome of Beasts 3 (open content).

Licence: Open Game Content (OGL 1.0a).

Every licence notice Tavern Bag relies on.