Class Options
Class options for various races, including new spells and race-specific features.
People of all backgrounds and creeds find themselves drawn to the life of an adventurer. Here you’ll find a variety of class options suitable for many different kinds of adventures and adventurers.
New Spells.
Some of the class options presented in this chapter list spells marked with an asterisk (*), indicating they can be found in this book. See the Magic and Spells chapter for more details on these spells.
Race-Restricted Class Options.
A few of the class options presented here are restricted to specific races from this book, but not every campaign includes all these races. At the GM’s discretion, some of these class options might be available to other races. Keep in mind, however, that some of these restricted class options utilize a skill or trait specific to their associated races, which means some features might require minor or major adjustments to make them work for other races.
For example, the Underfoot roguish archetype is dependent upon the rogue having a burrowing speed, which means this class option could be open to any character with a burrowing speed. The Underfoot might not be suitable for characters without a natural burrowing speed, or it would require major changes to allow a character that can’t burrow to benefit from the Underfoot’s features.
Check with your GM to confirm which races and race-restricted class options are available in your game.
Source and licence
From Tome of Heroes.
Licence: Open Game Content (OGL 1.0a).