Amplify Gravity
This spell intensifies gravity in a 50-foot-radius area within range. Inside the area, damage from falling is quadrupled (2d6 per 5 feet fallen) and maximum damage from falling is 40d6. Any creature o
- Level
- 7
- School
- transmutation
- Casting time
- 1 action
- Range
- 100 feet
- Components
- V, S, M
- Duration
- Up to 1 minute
- Classes
- Sorcerer, Warlock, Wizard
- Concentration
- Yes
This spell intensifies gravity in a 50-foot-radius area within range. Inside the area, damage from falling is quadrupled (2d6 per 5 feet fallen) and maximum damage from falling is 40d6. Any creature on the ground in the area when the spell is cast must make a successful Strength saving throw or be knocked prone; the same applies to a creature that enters the area or ends its turn in the area. A prone creature in the area must make a successful Strength saving throw to stand up. A creature on the ground in the area moves at half speed and has disadvantage on Dexterity checks and ranged attack rolls.
Source and licence
From Deep Magic (open content).
Licence: Open Game Content (OGL 1.0a).