Aura of Truth

You radiate a compulsion for honesty in an aura with a 15-foot radius. Until the spell ends, the aura moves with you, centered on you. The first time a creature ends its turn within the area, it must

Level
2
School
Enchantment
Casting time
action
Range
Self
Components
V, S
Duration
10 minutes
Classes
Bard, Cleric, Paladin
Concentration
Yes

You radiate a compulsion for honesty in an aura with a 15-foot radius. Until the spell ends, the aura moves with you, centered on you. The first time a creature ends its turn within the area, it must make a Charisma saving throw. On a failed save, it cannot intentionally lie while in the aura. A creature can choose to fail its save, and you know if a creature succeeds or fails. An affected creature is aware of the spell and can answer evasively.

As an action, you can focus the spell to compel answers. You may ask up to two yes-or-no questions, each directed at an affected creature, who must answer truthfully. The spell then ends.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the aura’s radius increases by 5 feet for each slot level above 2nd. Additionally, the number of compelled questions you can ask increases by 1 for each slot level above 2nd.

Source and licence

From Spells That Don’t Suck.

Licence: SRD (CC BY 4.0).

Every licence notice Tavern Bag relies on.