Bad Timing
You point toward a creature that you can see and twist strands of chaotic energy around its fate. If the target gets a failure on a Charisma saving throw, the next attack roll or ability check the cre
- Level
- 2
- School
- divination
- Casting time
- 1 action
- Range
- 60 feet
- Components
- V
- Duration
- Instantaneous
- Classes
- Bard, Sorcerer, Wizard
You point toward a creature that you can see and twist strands of chaotic energy around its fate. If the target gets a failure on a Charisma saving throw, the next attack roll or ability check the creature attempts within 10 minutes is made with disadvantage.
Source and licence
From Deep Magic (open content).
Licence: Open Game Content (OGL 1.0a).