Banishment
You employ sheer force of will to make reality question the existence of a nearby creature, causing them to warp visibly in front of you. Until the spell ends, a target native to your current plane is
- Level
- 4
- School
- Abjuration
- Casting time
- 1 action
- Range
- 60 feet
- Components
- V, S, M
- Duration
- Up to 1d4+2 round
- Classes
- Cleric, Herald, Sorcerer, Warlock, Wizard
- Concentration
- Yes
You employ sheer force of will to make reality question the existence of a nearby creature, causing them to warp visibly in front of you.
Until the spell ends, a target native to your current plane is banished to a harmless demiplane and incapacitated. At the end of the duration the target reappears in the space it left (or the nearest unoccupied space). A target native to a different plane is instead banished to its native plane.
At the end of each of its turns, a banished creature can repeat the saving throw with a -1 penalty for each round it has spent banished, returning on a success. If the spell ends before its maximum duration, the target reappears in the space it left (or the nearest unoccupied space) but otherwise a target native to a different plane doesn't return.
At Higher Levels. The duration of banishment increases by 1 round for each slot level above 4th.
Source and licence
From Level Up: Advanced 5e (A5E SRD).
Licence: SRD (CC BY 4.0).