Befriend
You ensorcel one creature you can see within range, compelling them to like and trust you. For the duration, you have advantage on Charisma (Persuasion) or Charisma (Deception) checks to interact with
- Level
- Cantrip
- School
- Enchantment
- Casting time
- 1minute
- Range
- 30 ft
- Components
- S, M
- Duration
- 10 minutes
- Classes
- Bard, Sorcerer, Warlock, Wizard
- Concentration
- Yes
You ensorcel one creature you can see within range, compelling them to like and trust you. For the duration, you have advantage on Charisma (Persuasion) or Charisma (Deception) checks to interact with the target. Afterward, the target is aware you magically influenced it, and becomes hostile toward you. A violent creature might attack you, while others might spread word of your treachery, summon the authorities, or otherwise attempt to thwart you.
Source and licence
From Spells That Don’t Suck.
Licence: SRD (CC BY 4.0).