Black Ice
You cause a patch of nearly transparent ice to form on ground that you can see within range. Until the spell ends, the magic ice fills a 5-foot square. Any creature on the ice’s space when you cast th
- Level
- Cantrip
- School
- Conjuration
- Casting time
- action
- Range
- 60 ft
- Components
- V, S
- Duration
- 1 minute
- Classes
- Druid, Sorcerer, Warlock, Wizard
- Concentration
- Yes
You cause a patch of nearly transparent ice to form on ground that you can see within range. Until the spell ends, the magic ice fills a 5-foot square. Any creature on the ice’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d6 cold damage. If the creature is Medium or smaller, it also falls prone on a failed save.
A creature must also make the saving throw when it moves onto the ice’s space for the first time on a turn or ends its turn atop it.
This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).
Source and licence
From Spells That Don’t Suck.
Licence: SRD (CC BY 4.0).