Blood Armor
When you strike a foe with a melee weapon attack, you can immediately cast **blood armor** as a bonus action. The foe you struck must contain blood; if the target doesn’t bleed, the spell ends without
- Level
- 3
- School
- necromancy
- Casting time
- 1 bonus action
- Range
- Self
- Components
- V, S
- Duration
- 1 hour
- Classes
- Sorcerer, Warlock, Wizard
When you strike a foe with a melee weapon attack, you can immediately cast blood armor as a bonus action. The foe you struck must contain blood; if the target doesn’t bleed, the spell ends without effect. The blood flowing from your foe magically increases in volume and forms a suit of armor around you, granting you an Armor Class of 18 + your Dexterity modifier for the spell’s duration. This armor has no Strength requirement, doesn’t hinder spellcasting, and doesn’t incur disadvantage on Dexterity (Stealth) checks.
If the creature you struck was a celestial, blood armor also grants you advantage on Charisma saving throws for the duration of the spell.
Source and licence
From Deep Magic (open content).
Licence: Open Game Content (OGL 1.0a).