Burst Stone
You cause the ground at a point you can see within range to explode. The ground must be sand, earth, or unworked rock. Each creature within 10 feet of that point must make a Dexterity saving throw. On
- Level
- 3
- School
- evocation
- Casting time
- 1 action
- Range
- 120 Feet
- Components
- V, S
- Duration
- Instantaneous
- Classes
- Druid, Sorceror, Warlock, Wizard
You cause the ground at a point you can see within range to explode. The ground must be sand, earth, or unworked rock. Each creature within 10 feet of that point must make a Dexterity saving throw. On a failed save, the creature takes 4d8 bludgeoning damage and is knocked prone. On a successful save, the creature takes half as much damage and isn't knocked prone. The area then becomes difficult terrain with a 5-foot-deep pit centered on the point you chose.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damage increases by 1d8 for each slot level above 3rd.
Source and licence
From Tome of Heroes.
Licence: Open Game Content (OGL 1.0a).