Cone of Flame
Flames shoot forth from your fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failure, or half as much damage on a success. The fla
- Level
- 1
- School
- Evocation
- Casting time
- action
- Range
- Self
- Components
- V, S
- Duration
- instantaneous
- Classes
- Sorcerer, Wizard
Flames shoot forth from your fingertips. Each creature in a 15-foot cone must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failure, or half as much damage on a success.
The flames ignite any flammable objects in the area that aren’t being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 and the range of the cone increases by 5 feet for each slot level above 1st.
Source and licence
From Spells That Don’t Suck.
Licence: SRD (CC BY 4.0).