Corpse Puppets
Your shadow splits, reaching out and reanimating up to five Tiny, Small or Medium corpses of challenge rating 1/4 or higher that you can see within range. Each corpse immediately transforms into an un
- Level
- 5
- School
- Necromancy
- Casting time
- action
- Range
- 60 ft
- Components
- V, S
- Duration
- 1 hour
- Classes
- Warlock, Wizard
- Concentration
- Yes
Your shadow splits, reaching out and reanimating up to five Tiny, Small or Medium corpses of challenge rating 1/4 or higher that you can see within range. Each corpse immediately transforms into an undead creature of the same size, which takes your choice of form (Skeleton or Zombie) using the Corpse Puppet stat block below.
The puppets are allies to you and your companions. In combat, they share your initiative count, but take their turns immediately after yours. As a bonus action, you can issue one command to any number of puppets within the spell’s range. If you don’t issue a command, they take the Dodge action and use their move to avoid danger.
The puppets are under your control until the spell ends, after which they become inanimate once more.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, you animate up to two additional corpses for each slot level above 5th.
Corpse Puppet
Medium undead
- * *
Skeleton
- Armor Class 13
- Hit Points 15 (2d8+6)
- Speed 35 ft.
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 12 (+1) | 16 (+3) | 12 (+1) | 6 (-2) | 8 (-1) | 5 (-3) |
- * *
Zombie
- Armor Class 8
- Hit Points 25 (4d8+7)
- Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 14 (+2) | 6 (-2) | 16 (+3) | 6 (-2) | 8 (-1) | 5 (-3) |
- * *
- Damage Vulnerabilities (Skeleton) bludgeoning
- Damage Immunities poison
- Condition Immunities exhaustion, poisoned
- Senses darkvision 60 ft., passive Perception 9
- Languages understands all languages it spoke in life but can't speak
- Proficiency 2
- Challenge 1/2
- * *
_Festering Fortitude (Zombie Only)._ If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC equal to the damage taken, unless the damage is radiant or from a critical hit. On a success, the puppet drops to 1 hit point instead.
_Seizing Swarm (Zombie Only)._ The puppet has advantage on its grapple check against a creature if at least one other allied Zombie Puppet is within 5 feet of the creature and the ally isn't incapacitated.
<h3>Actions</h3>
<em><strong>Multiattack (Skeleton Only).</strong></em> The puppet makes two Skeletal Slash attacks.
<em><strong>Skeletal Slash (Skeleton Only).</strong></em> <em>Melee Weapon Attack</em>: your spell attack modifier to hit, reach 5 ft., one target. <em>Hit</em>: 1d6 + 1 slashing damage.
<em><strong>Body Bash (Zombie Only).</strong></em> <em>Melee Weapon Attack</em>: your spell attack modifier to hit, reach 5 ft., one target. <em>Hit</em>: 2d4 + 2 bludgeoning damage.
Source and licence
From Spells That Don’t Suck.
Licence: SRD (CC BY 4.0).